As 3DMark - Wild Life can make use of multiple videocards, the rankings are split up by the amount of cores in use.
Score | User | Cores | Frequency | Hardware | Cooling | GLP | HWP | ||
281. | 20407 marks |
|
Teex | 1 | 1293/2002 MHz | GeForce GTX 680 | Air (Custom) | 0.0 | 0.0 |
282. | 20087 marks |
|
CM® | 1 | 1200/1750 MHz | Radeon HD 7970 | Air (Stock) | 0.0 | 0.0 |
283. | 19496 marks |
|
foo3 | 1 | 1125/1850 MHz | Radeon R9 280X | Air (Stock) | 0.0 | 0.0 |
284. | 19324 marks |
|
rvntins | 1 | 1293/1879 MHz | GeForce GTX 770 | Air (Stock) | 0.0 | 0.0 |
285. | 19251 marks |
|
MaddMutt | 1 | 1240/1802 MHz | GeForce GTX 680 | Water (Chilled/Cold) | 0.0 | 0.0 |
286. | 19088 marks |
|
WhiteWulfe | 1 | GeForce RTX 2080 | Air (Custom) | 0.0 | 0.0 | |
287. | 18318 marks |
|
InfamousTR | 1 | 1241/1737 MHz | GeForce GTX 680 | Air (Stock) | 0.0 | 0.0 |
288. | 18158 marks |
|
Crimson_Hawk_2624 | 1 | M1 8-Core GPU | 0.0 | 0.0 | ||
289. | 17351 marks |
|
Ninemeister | 1 | T600 | Air (Stock) | 0.0 | 0.0 | |
290. | 17190 marks |
|
aruffell | 1 | M1 8-Core GPU | Air (Stock) | 0.0 | 0.0 | |
291. | 16441 marks |
|
juanpablo | 1 | GeForce GTX 1050 Ti | Air (Stock) | 0.0 | 0.0 | |
292. | 16369 marks |
|
NuclearRobinson | 1 | 1120/1803 MHz | GeForce GTX 670 | Air (Stock) | 0.0 | 0.0 |
293. | 16306 marks |
|
Nerbos | 1 | 1810/1850 MHz | Quadro P1000 | Air (Stock) | 0.0 | 0.0 |
294. | 16163 marks |
|
vladimir05 | 1 | GeForce GTX 1050 Ti (Mobile) | Air (Stock) | 0.0 | 0.0 | |
295. | 15778 marks |
|
Ken_019 | 1 | 1449/1903 MHz | GeForce GTX 950 | Air (Stock) | 0.0 | 0.0 |
296. | 15111 marks |
|
Veld | 1 | T500 | Air (Stock) | 0.0 | 0.0 | |
297. | 14325 marks |
|
XEONPC | 1 | 1125/1555 MHz | Radeon HD 7970 | Air (Stock) | 0.0 | 0.0 |
298. | 13740 marks |
|
WestmereX | 1 | 1080/1500 MHz | Radeon HD 7970 | Air (Stock) | 0.0 | 0.0 |
299. | 13525 marks |
|
unityofsaints | 1 | Iris Xe Graphics Mobile (Alder Lake, 96EU) | Air (Stock) | 0.0 | 0.0 | |
300. | 12833 marks |
|
Moonman | 1 | 2712/2400 MHz | Radeon Graphics (Cezanne, 448 Shaders) | Single Stage Phase Change | 0.0 | 0.0 |